Today is just UV day. First bake will happen once I organize the files a bit more. Geo in certain meshes still need to be trimmed down, but overall this is where we are for final objects. I kept a lot of the back faces that normally you wouldn't see in these meshes due to if I ever need to split them up I already have them textured.
Currently rocking 9 UDIM slots for all of the assets I have right now. Will have probably 11 UDIM's made for these assets. Expect to see an update by Thursday of first bake. For now this is where I am at.
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